![]() We also have practically limitless energy due to how strong Cathode Grace is with high strength, along with a little bit of an extra boost from using (not actually necessary), such that we don't even need to care about ability efficiency or use or even mess around with Azure Archon Shards. It also has enough duration to comfortably maintain Cathode Grace and Rotorswell for the entire mission, enough range to proc Rotorswell for CC and multikill potential, and both combined give you more than enough pillage range too. This build relies on hitting 328+% power strength through any combination of mods, arcanes, archon shards and focus school buffs to enable us to have 100% armour strip on pillage (with active) while also giving your weapons and abilities nearly 200% additional crit chance. Definately easiest vs armourless factions where you'd only really need to have Unairu for Acolytes and demolishers (if going disruption) so you can swap pillage out for a utility choice such as Silence. armour strip, silence, slash procs, stealth). It's pretty comfortable though not my favourite as she doesn't have easy access to alot of tools you might want for a levelcap run in her kit (e.g. I still use this build for the rest of the game too, but you certainly don't need to invest nearly this much to trivialise regular star chart gameplay.Īs for testing, I have taken this build on a few level cap runs now, including a solo run post shield gate changes. This is a guide meant to help people trivialise steel path and endurance gameplay. ![]() Currently in progress so if anything below seems like it doesn't make the most sense, it's probably for the old build, though 95% of it should still be relevant anyway. UPDATED FOR THE SHIELD GATE CHANGES: Shield gate changes have buffed this build though there's a few things that need to be changed. ![]()
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